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Ep 24: A Lengthy GA Conf 2025 Recap Live Report – Ctrl, Alt, Access

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Two days and 16 hours of intensive accessibility panels and talks, condensced into two hours of live and not so live discussion.

00:00 – DAY 1
02:00 – GA Conf info and “News update”
04:20 – “Behind the Curtain: Sustainable Accessibility in an Indie Development Environment”
08:14 – “Include, Learn, Iterate: User Research for Accessibility”
13:07 – “You’re Doing Well if You’re Annoying Someone: A celebration of Advocacy, Making an Impact and Finding Community”
18:11 – “Selling Progress: The Accessibility Champion Survival Guide (2025 Edition)”
26:20 – “Chroma, A Colorblind Simulation Tool”
28:08 – “Adding Support for the Native Assistive Technologies in iOS and Android, for Apps Built in Unity”
29:39 – “King: Enhancing Mobile Audio with Accessibility”
37:25 – “Extending Accessibility to Mobile in Prince of Persia: The Lost Crown”
43:50 – “Mind The Gap: The Agile and Accessible R&D behind AbleToPlay”

48:30 – DAY 2
49:16 – “Conducting Effective Accessibility Research”
54:50 – “Nobody Wants to Make Players Sick”
1:07:07 – “TLDH: Deafness & Gaming”
1:13:37 – “UX: Building Accessible Player Experiences”
1:17:37 – “Representation of Invisible Disability – Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design”
1:25:02 – “How To Measure Text”
1:27:17 – “Writing for Everyone”
1:30:57 – “From Champions to a Dedicated Role: IOI’s Accessibility Journey (so far)”
1:34:54 – “Taking a Cricket Bat to Accessibility Barriers in Atomfall”
1:38:22 – “Input and it’s impact: How the XAC changed the industry”

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