So, this is something I have been bursting at the seams to talk about for a while. I worked as an accessibility consultant on Life is Strange: Double Exposure. This is my first credit as an accessibility consultant for a major video game. Or it will be, my name’s not
How Disabled Content Creators Are Getting Pushed Out of a Dream Job
Mollie is a disabled content creator and DEI advocate. Her work focuses on pushing for inclusivity within the gaming space and industry, being incredibly vocal of how games themselves can be a better representation of the gaming community as a whole. Mollie can be found on Twitter at @littlemotac_ Within
Video Games Need Accessibility Standards: 2024
The very first episode of Access-Ability, back before this was a weekly recurring segment with its own series name, was published four years ago in January of 2020, and since then a lot has changed for the better with regards to accessibility in the video game industry. While there’s still
Why don’t we talk more about cognitive accessibility? – Eurogamer
https://www.eurogamer.net/why-dont-we-talk-more-about-cognitive-accessibility I was recently interviewed by Eurogamer as part of this article about cognative accessibility and video games. As someone whose disabilities often impact memory and mental processing, a lot of the accessibility tools I value are often not thought of as acessibility tools at all.
How Wayward Strand V1.0.1 Became “The Laura Update”
I was not a formal accessibility consultant on Wayward Strand, but I was still able to help improve the game’s accessibility settings all the same. In Wayward Strand, an indie game which just released at the time of posting this article, players take on the role of a 14 year
Gaming and Aging: How Accessibility Impacts Everyone Eventually
Often, when I publish episodes of Access-Ability, I’ll get someone either in the YouTube comments, or on Twitter, responding to the episode by saying something like “this is really interesting, but doesn’t affect me personally”. That’s not necessarily surprising, but I think it overlooks the fact that for many people, your current level of gaming ability will not last forever, and accessibility support that doesn’t impact you today may in the future.
Access-Ability Summer Showcase Returning for 2026
On June 9th 2023 the first annual Access-Ability Summer Showcase was broadcast, showcasing recently released and upcoming video games made by disabled game developers, and featuring accessibility settings designed to help ensure more disabled gamers are able to play. The showcase returned in June 2024 and 2025, continuing to highlight
2026 Gaming Accessibility Predictions / Questions
Six years ago, in January 2020, I posted the first video game accessibility essay on this YouTube channel, talking about aspects of video game accessibility that I wanted to see become standardised in the 12 months ahead. 2020 ended up being a pretty monumental year for video game accessibility, ultimately
The British Sign Language Gaming Glossary Aims to Capture Real World Sign Terms – Access-Ability
Come with me on a journey to learn the BSL signs for Nintendo, Switch, and Ubisoft.
Autism is a Physical Disability
Often, when we talk about autism as a disability, conversations both within and outside of the autistic community focus primarily on discussing autism as a mental health disability, rather than a physical one. It often makes sense to do this, many of the more unique features of autism that set
2025 Video Game Accessibility Recap
2025 is drawing to a close, and with it my 6th year of covering accessibility in the video game industry. The year’s not quite over, but I’m going to try and take a few weeks off at the end of the year to rest and spend some time with friends,
Accessibility Tags on Video Game Boxes
If there’s one big step forward in accessibility marketing that I would love to see in 2026, it would be the introduction of accessibility tags to physical video game box art. Earlier this year in March 2025 we saw the reveal of the Accessible Games Initiative, a collective of multiple
Ep 35: The GA Conf Awards 2025 Nominee Discussion Ep – Ctrl, Alt, Access
Maybe vote for us in some awards if you like? GA Conf Awards 2025 Voting: https://www.gaconf.com/gaconf-awards-… 00:00 – Intro02:50 – AAA excellence09:09 – AA excellence12:10 – Indie excellence15:10 – Best Deaf & hard of hearing accessibility20:20 – Best motor/mobility accessibility22:32 – Best blind & low vision accessibility23:35 – Best cognitive
The Role of Audio in Triggering Motion Sickness
As a disabled gamer and accessibility consultant, when I talk to game developers about the barriers that I experience when playing video games, I will often get asked “Which of your disabilities is the biggest barrier to your ability to play video games?” While the answer to that question might
Why Now’s the Perfect Time to Add Accessibility Tags to the Switch 2 Eshop
A few weeks ago back in late October 2025, it was revealed during a Nintendo Direct presentation that Kirby Air Riders would be getting a series of accessibility settings added to the game, in their own dedicated accessibility menu. While this may signal a Sakurai led initiative rather than a
Steam Devs are Misusing the “Playable Without Timed Inputs” Accessibility Tag, and it Might Be Valve’s Fault
Around 6 months ago in April 2025 Valve announced that Steam would be getting its own form of accessibility store tags added to their digital PC gaming platform in the coming months. Following in the footsteps of companies like Xbox and PlayStation implementing similar tag systems on their console stores,