Over a decade ago, in late 2015, gaming storefront operator Valve released a line of small form factor gaming PCs referred to as Steam Machines, designed for living room gaming. The idea was that these machines would make it easier to play PC games in the living room due to
Marvel’s Wolverine PS5 Accessibility Review
Video footage in this review was recorded on a Base PS5, in Performance Mode. Releasing next week on September 15th, Marvel’s Wolverine is a narrative heavy single player action game made by Insomniac, the studio behind the PlayStation published Spider-Man games. Considerably more linear and a lot more violent than
Pokémon Go’s Shiny Mythical Quests are Investment Traps for Compulsive Play
I’m going to be honest for a moment, at this point I resent Pokémon Go more than I enjoy it. That’s not going to stop me from playing it daily, at least for the foreseeable future. Originally launched back in 2016, Pokémon Go is a mobile app where players can
Consoles Need to Add Native Voice Command Support For Games
Before we begin, I want to mention that the inspiration for this video came from a Micro Talk titled “Say “Yes” to Start: How Custom Voice Commands Effect Gameplay”, which was given a few weeks ago by Viktor, also known as @VoicedGaming.Bsky.Social, at the Game Accessibility Gathering at Unity Brighton.
Denshattack! Accessibility Review
I cannot overstate how cool of a game Denshattack is. Denshattack is fundamentally an on rails skateboarding game, with colourful anime aesthetics and Japanese trains. However, scratch beneath that surface and it becomes apparent that Denshattack is also an elaborate pop punk adventure about fighting back against capitalism, resisting corporate
Implied vs Explicit Representation
The following video contains spoilers for Dragon Age: The Veilguard, I Saw the TV Glow, The Last of Us Part 2, To The Moon, and The Amazing Digital Circus. When crafting a piece of media with potentially invisible minority character identities at its core, one of the biggest questions you
Gaming With a Sleep Condition
As someone currently in the process of getting diagnosed with a chronic sleep condition, I know first hand how debilitating it can be to try and play video games while knowing that I could fall asleep at any moment while playing. While kind of embarrassing to talk about, for the
Ep 44: Arevya Worked on a Really, Really Cool Game! – Ctrl, Alt, Access
00:00 – Intro00:30 – Arevya went to Nordic Game02:45 – Laura is working on Access Ability Summer Showcase03:50 – Life Below11:03 – Directive 802017:02 – 007 First Light23:40 – PlateUp!26:07 – Pictonico30:13 – Mina the Hollower34:50 – PlayStation Studios Accessibility Community Council37:38 – Ubisoft starts implementing Accessible Games Initiative tags38:18
Steam Controller (2026) Accessibility Review
Thank you to Valve for sending me an early Steam Controller for this accessibility focused review. I hope you’ll forgive a short diversion, but I want to start this review discussing a piece of gaming hardware from 2015. The first Generation Steam Controller, released 11 years ago, was a fascinating
Saros Accessibility Review
Releasing at the end of this month on April 30th 2026, Saros is the newest game from Housemarque, the studio behind PS5 launch title Returnal. Much like Returnal, Saros is a third person bullet hell shooter roguelite where players venture into an unforgiving world, dodge glowing projectile orbs, and use