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Discussing Accessibility and Representation in Video Games

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By Laura Dale January 24, 2023

Forspoken’s Intriguing Accessibility Options

At the time of writing this review, a handful of hours before the official release of Forspoken, I had not had a chance to play the final game. Review embargo for the title lifted at the moment the game was made available for purchase in Australia, but mere hours away

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By Laura Dale January 20, 2023January 20, 2023

Melatonin Nails Music Rhythm Accessibility – Access-Ability

As a gamer with a couple of disabilities that impact my hand-eye coordination and my sense of rhythm and timing, I have a bit of a mixed relationship when it comes to playing Music Rhythm games. I love the idea of the genre. I’m someone that loves listening to music,

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By Laura Dale January 12, 2023January 12, 2023

PS5’s Project Leonardo: Accessible Controllers Exist For All Console Gaming

Around a week ago, on January 4th 2023, PlayStation made a surprise announcement during CEX, the Consumer Electronics Expo, debuting images of Project Leonardo, a brand new accessibility focused modular controller due to release some time in the future for use on PS5. The controller features 3.5mm input ports for

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By Laura Dale January 5, 2023January 19, 2023

Video Games Need Accessibility Standards: 2023

The very first episode of Access-Ability, back before this was a weekly recurring segment with its own series name, was published three years ago, in January of 2020, and since then a lot has changed for the better with regards to accessibility in the video game industry. While there’s still

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By Laura Dale December 22, 2022

Game of the Year Accessibility Awards

So, another year is now over, and with the new video game releases basically finished until 2023, we here at Access-Ability thought that we should get with the times, and organise our own accessibility focused Game of the Year Accessibility Awards show. While this year’s awards will be focused largely

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By Laura Dale December 16, 2022December 16, 2022

Video Game Accessibility Has Come So Far

I’ve been publishing weekly episodes of Access-Ability for around two and half years now, with over 125 videos / articles published in this series so far, and in that time period alone, it’s undeniable that we’ve seen incredible strides forward in the quantity, and quality, of accessibility settings options available

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By Laura Dale December 12, 2022December 22, 2022

Why don’t we talk more about cognitive accessibility? – Eurogamer

https://www.eurogamer.net/why-dont-we-talk-more-about-cognitive-accessibility I was recently interviewed by Eurogamer as part of this article about cognative accessibility and video games. As someone whose disabilities often impact memory and mental processing, a lot of the accessibility tools I value are often not thought of as acessibility tools at all.

By Laura Dale December 9, 2022December 9, 2022

“The Devil in Me” and Supermassive Games’ Inconsistent Accessibility Support

If you’re a fan of interactive horror games, you’re probably aware of Supermassive Games, the studio behind the development of Until Dawn, The Quarry, and The Dark Pictures Anthology, a collection of games focused on making narrative choices and reacting to sudden gameplay prompts, in order to survive various horror

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By Laura Dale December 2, 2022

Street Fighter 6’s “Button Mashing” Dynamic Control Scheme

A few months ago, back in the summer of 2022, we here at Access-Ability took a trip to Capcom’s offices in London, to go hands on with Street Fighter 6’s new, more accessible, “Modern” control scheme, which reduces the series’ traditional input complexity and allows most of the game’s core

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By Laura Dale November 25, 2022November 25, 2022

Shiny Hunting’s Accessibility Downgrade in Pokémon Scarlet and Violet

Back in January of this year, Pokemon Legends Arceus was released, bringing with it a whole host of changes to the Pokémon formula that, in my opinion, were largely to the series benefit. From the addition of a Pokédex that required actual research to complete, to overworld encounters that allowed

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By Laura Dale January 24, 2023

Forspoken’s Intriguing Accessibility Options

At the time of writing this review, a handful of hours before the official release of Forspoken, I had not had a chance to play the final game. Review embargo for the title lifted at the moment the game was made available for purchase in Australia, but mere hours away

Continue Reading

Melatonin Nails Music Rhythm Accessibility – Access-Ability

PS5’s Project Leonardo: Accessible Controllers Exist For All Console Gaming

Video Game Accessibility Has Come So Far

Access-Ability

Discussing Accessibility and Representation in Video Games

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