So, another year is now over, and with the new video game releases basically finished until 2023, we here at Access-Ability thought that we should get with the times, and organise our own accessibility focused Game of the Year Accessibility Awards show. While this year’s awards will be focused largely
Video Game Accessibility Has Come So Far
I’ve been publishing weekly episodes of Access-Ability for around two and half years now, with over 125 videos / articles published in this series so far, and in that time period alone, it’s undeniable that we’ve seen incredible strides forward in the quantity, and quality, of accessibility settings options available
Why don’t we talk more about cognitive accessibility? – Eurogamer
https://www.eurogamer.net/why-dont-we-talk-more-about-cognitive-accessibility I was recently interviewed by Eurogamer as part of this article about cognative accessibility and video games. As someone whose disabilities often impact memory and mental processing, a lot of the accessibility tools I value are often not thought of as acessibility tools at all.
“The Devil in Me” and Supermassive Games’ Inconsistent Accessibility Support
If you’re a fan of interactive horror games, you’re probably aware of Supermassive Games, the studio behind the development of Until Dawn, The Quarry, and The Dark Pictures Anthology, a collection of games focused on making narrative choices and reacting to sudden gameplay prompts, in order to survive various horror
Street Fighter 6’s “Button Mashing” Dynamic Control Scheme
A few months ago, back in the summer of 2022, we here at Access-Ability took a trip to Capcom’s offices in London, to go hands on with Street Fighter 6’s new, more accessible, “Modern” control scheme, which reduces the series’ traditional input complexity and allows most of the game’s core
Shiny Hunting’s Accessibility Downgrade in Pokémon Scarlet and Violet
Back in January of this year, Pokemon Legends Arceus was released, bringing with it a whole host of changes to the Pokémon formula that, in my opinion, were largely to the series benefit. From the addition of a Pokédex that required actual research to complete, to overworld encounters that allowed
Pokémon: Scarlet and Violet Accessibility Review
Just a few short days from now, on November 18th 2022, Pokémon Scarlet and Violet, the newest mainline entries in the Pokémon series, are due to be released on Nintendo Switch. Despite this, very little gameplay from the pair of titles has been publicly shown, outside of carefully curated trailers,
Saints Row: High Contrast Mode In a Non Sony Exclusive
Originally released a couple of months ago, back in late August, Saints Row 2022 is a somewhat more grounded reboot of a series of over-the-top open-world titles of the same name, which began as a tale of gangs fighting for power, and escalated to the President of the United States
God of War: Ragnarok Accessibility Review
Originally released for the PS4 back in 2018, Santa Monica Studio’s God of War reboot saw the titular character, former God of War Kratos, attempt to provide a better and safer life for his son, while journeying to deliver his wife’s ashes to be scattered from a distant mountaintop. Released
Bringing PlayStation Games to PC is Important for Accessibility
While first-party PlayStation games have, historically, only appeared on PlayStation home consoles, that stance has been starting to change a little over the past couple of years, as more and more of the company’s tentpole releases have been released on PC, albeit a little bit later than they’re released on