Released toward the end of last week, Resident Evil 4 Remake is a fairly faithful modernisation of what is largely considered one of the greatest video games of its originally released console generation. Blending third person shooting horror, and campy humour, the game marked a distinct turning point for the
Gaming With Long Covid
I fully expect that this week’s episode of Access-Ability is probably going to get suppressed by YouTube’s algorithm due to the topic I’m going to be discussing, and my unwillingness to discuss it in euphemistic language, so any likes, comments, shares, or subscriptions to my channel this week would be
Brok the InvestiGator Retrofits Blind Player Accessibility Support
I’ve been saying for a while, both on this show and in conversations with game developers more broadly across the video game industry, that I think we’re on the precipice of a leap forward in accessibility for one specific video game genre category, adventure games. From narrative adventure games as
Let’s Talk About Final Fantasy XVI
Final Fantasy XVI is a video game that seems to be a magnet for controversy, largely as a result of ongoing comments made by the game’s producer Naoki Yoshida, alongside comments made by other members of the game’s development team. A fantasy adventure game where players summon huge gods to
Sector’s Edge, “Deaf Mode”, and Competetive Equity
I’m someone that, in theory, loves the idea of online multiplayer competitive shooters, even if I suck at playing them in practice. I have a few disabilities that impact my fine motor control, as well as my reaction speeds, which means I’m never going to be amazing at playing games