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Discussing Accessibility and Representation in Video Games

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Month: June 2023

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By Laura Dale June 30, 2023June 30, 2023 All Posts

Accessible Design VS Accessibility Settings

Around the time that Access-Ability became a weekly series, back in the summer of 2020, one of the first games discussed in depth on the show was The Last of Us: Part 2, a game that made headlines not just for its level of accessibility for disabled players, but also,

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By Laura Dale June 23, 2023June 23, 2023 All Posts

Street Fighter 6 is a Game Changer For My Mix of Disabilities

Back in the summer of 2022, I visited Capcom’s offices in London to go hands-on with Street Fighter 6, and specifically the game’s at the time newly announced Modern control scheme. The control option, which allows special moves to be mapped to a single button and directional input, with the

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By Laura Dale June 16, 2023June 16, 2023 All Posts

Prince of Persia: The Lost Crown Accomodates Lack of Visual Memory

One of my most anticipated video games released in 2020 was a metroidvania title called Carrion, in which you play as a tentacled flesh beast trying to murder your way to freedom, and escape a scientific facility you’re trapped inside. The problem is, I have a condition called aphantasia, which

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By Laura Dale June 9, 2023June 9, 2023 All Posts

Every Game Trailer Shown During the Access-Ability Summer Showcase

The Access-Ability summer Showcase 2023, which aired its debut livestreamed showcase earlier today, showcased 15 recently released and upcoming videogames making an effort to put accessibility at the forefront of their design. If you happened to miss the showcase when it aired live, you can check out the full showcase,

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By Laura Dale August 14, 2026August 14, 2026 All Posts

Consoles Need to Add Native Voice Command Support For Games

Before we begin, I want to mention that the inspiration for this video came from a Micro Talk titled “Say “Yes” to Start: How Custom Voice Commands Effect Gameplay”, which was given a few weeks ago by Viktor, also known as @VoicedGaming.Bsky.Social, at the Game Accessibility Gathering at Unity Brighton. 

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Denshattack! Accessibility Review

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Implied vs Explicit Representation

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Gaming With a Sleep Condition

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Discussing Accessibility and Representation in Video Games

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