2023 is finally coming to a close, and as is tradition here on this channel we’re taking some time in late December to look back on everything that happened in video game accessibility this past year. It’s a classic end of year recap, aiming to catch you up on a
Splatoon 3’s Splattercolor Special is an Accessibility Issue
Thank you so much to everyone from the Splatoon 3 community who brought this situation to my attention, in particular to those who pointed me to ProChara’s Twitter thread collecting negative experiences, and the Squid School YouTube Channel whose videos on the subject were a great resource for learning about
PlayStation Access Controller Review
All direct-feed gameplay footage in this video review was, unless otherwise stated, captured using a single PlayStation Access Controller during gameplay, using no additional input switches. Gameplay footage where I’m on camera was captured using a combination of up to two Access Controllers and a Dualsense. Originally announced back at
EA’s Making this Photosensitivity Software Open Source, and Four New Accessibility Patents Royalty Free
Around two and a half years ago, in August 2021, EA initially announced their Accessibility Patent Pledge, an initiative where the company would make available for royalty-free use a series of video game accessibility patents. The intent of the pledge was explained as allowing other game developers to learn from