00:00 – Intro00:50 – Looking back at the podcast02:00 – Looking back at the accessibility year of 202402:20 – Game Awards 202405:35 – Year of High Contrast Mode07:15 – Year of Cognitive Accessibility12:50 – Year of Audio Description16:30 – Senua’s Saga: Hellblade II19:00 – Indie Games of 202424:40 – More
2024 Video Game Accessibility End of Year Recap
2024 is finally coming to a close, and as is tradition here on this channel we’re taking some time in December to look back on everything that happened in video game accessibility this past year. It’s a classic end of year recap, aiming to catch you up on a year’s
Ep 15: GA Conf USA 2024 Panel Discussions – Ctrl, Alt, Access
Took us a month to catch up, but here’s a recap of 16 hours of accessibility talks and panels worth knowing about. 00:00 – Intro02:00 – DAY 102:10 – Update from the industry04:55 – Accessible DOOM mod08:15 – Servers up, Everyone is welcome18:25 – Tourettes IRL22:40 – Developing in the
Generic Photosensitivity Warnings Protect Liability, Not Users
As someone with an unlimited movie pass, a birthday gift from my lovely wife Jane, I go to my local cinema pretty regularly. However, recently I’ve noticed something new snuck in between the trailers for new movie releases and information about age ratings for the feature film. Seemingly regardless of
What Is Video Game Accessibility Consulting?
So, if you’ve been following my social media presence the past few weeks, you’re probably aware that I’ve appeared in the credits of a few recent video games for work that I’ve done as a consultant. Specifically, I appeared in the credits of Life is Strange: Double Exposure last month
Ep 14: We’re Tired, and Consulted on More Games! – Ctrl, Alt, Access
Sometimes, fluctuating disabilities mean you have to pivot plans, and that’s okay x 00:00 – Intro03:52 – Arevya played Super Market Simulator, Botany Manor05:30 – Steven Spohn and Mark Barlet are leaving AbleGamers08:40 – FDG 2025 will have the theme “Accessible Worlds, United Through Play”10:35 – Laura and Arevya have
Board Game Accessibility (Rebellion – Joyride)
I started posting weekly videos and articles under the title Access-Ability almost five years ago now, in January of 2020, and in that time the series has almost exclusively focused on accessibility in video games. At times the series has dabbled in other related topics, such as LGBT and Disability
Touring Accessibility in Dragon Age: The Veilguard
Hi everyone, LauraKBuzz here, and it’s time for another episode of “Laura gives a disclaimer before she discusses accessibility”. I worked as a Cultural Consultant on Dragon Age: The Veilguard. While I can’t currently be very specific about what work I did on the game, I want to acknowledge that
Ep 13: An Eventful But Accessible Week in Gaming – Ctrl, Alt, Access
We both had a pretty chaotic time this week if we’re honest haha 00:00 – Intro01:15 – Laura consulted on Dragon Age: The Veilguard and Life is Strange Double Exposure12:12 – Arevya called out SpillExpo19:00 – Arevya talks Mario Party Jamboree,I’m on Observation Duty 7, and Corekeeper25:20 – Laura talks
Touring Accessibility in Life is Strange: Double Exposure
Hi everyone. My name is Laura Kate Dale, otherwise known as LauraKBuzz, and last week I got to announce that I worked as an accessibility consultant on Life is Strange: Double Exposure. While I can’t publish a traditional accessibility review of this game, due to having a conflict of interest