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Discussing Accessibility and Representation in Video Games

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Year: 2025

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By Laura Dale November 21, 2025November 21, 2025 All Posts

The Role of Audio in Triggering Motion Sickness

As a disabled gamer and accessibility consultant, when I talk to game developers about the barriers that I experience when playing video games, I will often get asked “Which of your disabilities is the biggest barrier to your ability to play video games?” While the answer to that question might

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By Laura Dale November 14, 2025November 14, 2025 All Posts

Why Now’s the Perfect Time to Add Accessibility Tags to the Switch 2 Eshop

A few weeks ago back in late October 2025, it was revealed during a Nintendo Direct presentation that Kirby Air Riders would be getting a series of accessibility settings added to the game, in their own dedicated accessibility menu. While this may signal a Sakurai led initiative rather than a

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By Laura Dale November 7, 2025November 7, 2025 All Posts

Steam Devs are Misusing the “Playable Without Timed Inputs” Accessibility Tag, and it Might Be Valve’s Fault

Around 6 months ago in April 2025 Valve announced that Steam would be getting its own form of accessibility store tags added to their digital PC gaming platform in the coming months. Following in the footsteps of companies like Xbox and PlayStation implementing similar tag systems on their console stores,

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By Laura Dale October 31, 2025October 31, 2025 All Posts

The Importance (and Limits) of Kirby Air Riders’ Accessibility Menu

Around one week ago on Thursday October 23rd a Nintendo Direct presentation for the Switch 2 exclusive kart racing game Kirby Air Riders was published on YouTube. Usually I try to do reaction livestreams for Nintendo Direct presentations, but I skipped last week’s Kirby Direct. It was the second hour

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By Laura Dale October 24, 2025October 24, 2025 All Posts

Pokémon Legends Z-A Accessibility Review (and Shiny Hunting Info)

Over the past week I’ve put around 60 hours into playing through Pokémon Legends Z-A on the Nintendo Switch 2, and it’s safe to say I’m hooked. This is hardly a surprise, I’m a notorious Pokémon obsessive, I was always going to find something here to enjoy if I could

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By Laura Dale October 10, 2025October 10, 2025 All Posts

Pokémon Legends Z-A Accessibility Wishes and Fears

In around one week’s time, on October 16th 2025, Pokémon Legends Z-A will be releasing on Nintendo Switch and Nintendo Switch 2. A mechanically unique spinoff set in the Kalos region (Generation 6, themed around Paris), Legends Z-A is set to trade in the series’ traditional style of turn based

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By Laura Dale October 3, 2025October 3, 2025 All Posts

EA’s New Ownership Should Concern Those Invested in Accessibility – Access-Ability

Earlier this week, on Monday September 29th, it was officially announced that Electronic Arts, publisher of video game series’ including The Sims, Dragon Age, Mass Effect, EA Sports FC, Apex Legends, and more had been acquired by a group of private investors for around $55 Billion USD. This group of

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By Laura Dale October 2, 2025October 2, 2025 All Posts

Ep 32: Megabonking the Haters with Seated Dance Moves – Ctrl, Alt, Access

We’re back to relative health, and it’s time to auto attack and bonk our way to seated dancing revenge. 00:00 – Intro01:23 – Arevya / Stardew Valley04:38 – Just Dance08:16 – Ghost of Yotei17:08 – MegaBonk22:30 – Hades 225:12 – Star Trek Ressurgence28:09 – Lego Voyagers32:17 – News / Peak36:03

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By Laura Dale September 25, 2025September 25, 2025 All Posts

Ghost of Yotei Accessibility Review

Releasing globally in approximately one week, on October 1st 2025, Ghost of Yotei is a standalone sequel to 2020’s Ghost of Tsushima. The game follows the story of Atsu, a young woman seeking revenge on a group called the Yotei Six who murdered her family and left her pinned by

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By Laura Dale September 18, 2025September 18, 2025 All Posts

Ep 31: Silksong, Hidden Rooms, and Being Disabled – Ctrl, Alt, Access

We’re enjoying the new indie darling, buuuuut…. 00:00 – Intro02:12 – Hollow Knight: Silksong19:30 – Whisper of the House22:30 – Ghost of Yōtei23:20 – Pokémon Sword and Shield Dynamax Adventures29:45 – PEAK accessibility update32:40 – Mario Galaxy assist mode34:55 – Ramble about life and where to find us

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By Laura Dale November 21, 2025November 21, 2025 All Posts

The Role of Audio in Triggering Motion Sickness

As a disabled gamer and accessibility consultant, when I talk to game developers about the barriers that I experience when playing video games, I will often get asked “Which of your disabilities is the biggest barrier to your ability to play video games?” While the answer to that question might

Continue Reading
All Posts

Why Now’s the Perfect Time to Add Accessibility Tags to the Switch 2 Eshop

All Posts

Steam Devs are Misusing the “Playable Without Timed Inputs” Accessibility Tag, and it Might Be Valve’s Fault

All Posts

The Importance (and Limits) of Kirby Air Riders’ Accessibility Menu

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Discussing Accessibility and Representation in Video Games

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