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Discussing Accessibility and Representation in Video Games

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Month: May 2025

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By Laura Dale May 28, 2025May 28, 2025 All Posts

To a T Acccessibility Review

To a T, the latest game from Katamari Damacy series creator Keita Takahashi, is a truly beautiful and uniquely baffling experience, that days after completion I am still struggling to land on solid feelings about. I think I largely really like it, there’s just a few things that complicate that.

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By Laura Dale May 23, 2025May 23, 2025 All Posts

Here’s Why Xbox Are Updating Their Accessibility Store Tags

As a quick aside before we begin this week’s episode of Access-Ability, a reminder that I am currently participating in a Boycott of Xbox games in support of the BDS organisation’s consumer boycott in support of Palestine. I’ll post a link in the video description to my in depth explanation,

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By Laura Dale May 22, 2025 All Posts

As the game industry cuts back, accessibility is feeling the impact – The Verge

After years of growth, industry turmoil has left the accessibility community at a standstill. https://www.theverge.com/games/669419/gaming-industry-accessibility-cutbacks

By Laura Dale May 13, 2025May 13, 2025 All Posts

Why You Shouldn’t Buy These Switch 2 Mouse Grips

At the time that this video is being published, we’re about three weeks away from the official worldwide release of the Nintendo Switch 2, and while the console is still a little way away from release, I’ve seen a lot of people starting to pick up accessories in advance of

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By Laura Dale May 9, 2025May 9, 2025 All Posts

Switch 2 Accessibility Questions I Hope Get Answered Before Launch

Back in 2020, I was lucky enough to get review unit access to the PS5 and Xbox Series X a few weeks ahead of their official release, in order to prepare accessibility focused reviews of the hardware. We are currently less than a month away from the release of the

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By Laura Dale May 2, 2025May 2, 2025 All Posts

Accessibility Consultants Are Putting Their Health On The Line

Accessibility consultants in the video game industry, as well as those with disabilities working on development teams, are putting their health at risk in the pursuit of making games more accessible, and as an industry we need to make finding solutions to this problem a priority area for future research.

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By Laura Dale August 14, 2026August 14, 2026 All Posts

Consoles Need to Add Native Voice Command Support For Games

Before we begin, I want to mention that the inspiration for this video came from a Micro Talk titled “Say “Yes” to Start: How Custom Voice Commands Effect Gameplay”, which was given a few weeks ago by Viktor, also known as @VoicedGaming.Bsky.Social, at the Game Accessibility Gathering at Unity Brighton. 

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Denshattack! Accessibility Review

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Implied vs Explicit Representation

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Gaming With a Sleep Condition

Access-Ability

Discussing Accessibility and Representation in Video Games

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