Those of you who have been following my accessibility videos for a while will be aware that I’m often pretty critical of accessibility in first party Nintendo games. There are obviously exceptions to that, I recently had positive things to say about Switch 2 launch title Mario Kart World for
Ep 28: Real Life Star Trek – Bridge Command Bananza – Ctrl, Alt, Access
We’ve been busy smashing crystal bananas and piloting starships this Disability Pride Month. 00:00 – Intro01:25 – Donkey Kong Bananza14:01 – Nice Day for Fishing16:44 – Bridge Command23:44 – Idle Games: Chillquarium and Rusty’s Retirement26:22 – Grounded30:27 – Patapon 1+2 Replay33:20 – Many Cats Studio Impact day and Nothing Without
Don’t Call Your Video Game “Accessible For Everyone”
Over the past few years, both in my role as an accessibility consultant and as the organiser of the Access-Ability Summer Showcase, I’ve been involved in advising game developers on how best to handle messaging around the accessibility features they’re bringing to their upcoming video games. In that role there’s
Games Playing Themselves is Good Accessibility
Over the past few weeks, since the launch of the Nintendo Switch 2, I’ve been watching a slowly growing topic of discourse around the system’s primary 1st party launch title, Mario Kart World. Mario Kart World features a trio of accessibility settings – Steering Assist, Acceleration Assist, and Item Assist.