If there’s one big step forward in accessibility marketing that I would love to see in 2026, it would be the introduction of accessibility tags to physical video game box art. Earlier this year in March 2025 we saw the reveal of the Accessible Games Initiative, a collective of multiple
Ep 35: The GA Conf Awards 2025 Nominee Discussion Ep – Ctrl, Alt, Access
Maybe vote for us in some awards if you like? GA Conf Awards 2025 Voting: https://www.gaconf.com/gaconf-awards-… 00:00 – Intro02:50 – AAA excellence09:09 – AA excellence12:10 – Indie excellence15:10 – Best Deaf & hard of hearing accessibility20:20 – Best motor/mobility accessibility22:32 – Best blind & low vision accessibility23:35 – Best cognitive
The Role of Audio in Triggering Motion Sickness
As a disabled gamer and accessibility consultant, when I talk to game developers about the barriers that I experience when playing video games, I will often get asked “Which of your disabilities is the biggest barrier to your ability to play video games?” While the answer to that question might
Why Now’s the Perfect Time to Add Accessibility Tags to the Switch 2 Eshop
A few weeks ago back in late October 2025, it was revealed during a Nintendo Direct presentation that Kirby Air Riders would be getting a series of accessibility settings added to the game, in their own dedicated accessibility menu. While this may signal a Sakurai led initiative rather than a
Steam Devs are Misusing the “Playable Without Timed Inputs” Accessibility Tag, and it Might Be Valve’s Fault
Around 6 months ago in April 2025 Valve announced that Steam would be getting its own form of accessibility store tags added to their digital PC gaming platform in the coming months. Following in the footsteps of companies like Xbox and PlayStation implementing similar tag systems on their console stores,