2025 is drawing to a close, and with it my 6th year of covering accessibility in the video game industry. The year’s not quite over, but I’m going to try and take a few weeks off at the end of the year to rest and spend some time with friends,
Discussing Accessibility and Representation in Video Games
2025 is drawing to a close, and with it my 6th year of covering accessibility in the video game industry. The year’s not quite over, but I’m going to try and take a few weeks off at the end of the year to rest and spend some time with friends,