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Discussing Accessibility and Representation in Video Games

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Month: May 2022

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By Laura Dale May 26, 2022May 26, 2022 All Posts

Revita Accessibility Review

Over the past week, I’ve been trying to play through a bunch of recently released indie games, looking for interesting titles to talk about, and a game called Revita really caught my eye. The game is a side-scrolling twin stick shooter roguelike, in which players try to defeat waves of

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By Laura Dale May 20, 2022May 20, 2022 All Posts

Microsoft is Releasing New Accessibility Hardware This Year

In terms of making accessible gaming hardware financially accessible, there are very few devices as impactful as the Xbox Adaptive Controller. Originally announced four years ago, the controller was a mass produced base with ports for connecting third and first part accessibility switches and controllers, allowing for disabled players to

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By Laura Dale May 13, 2022May 13, 2022 All Posts

Accessibility Needs Are Rarely Static

Today’s episode of Access-Ability is going to be a little different to most episodes of the show. I am currently a bit under the weather with a recurrent illness, and rather than skip a week of recording Access-Ability, I thought I’d use this week on the show to talk less

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By Laura Dale May 6, 2022May 6, 2022 All Posts

Nintendo Switch Sports Accessibility Review

Back in late 2006 when the Nintendo Wii first released, easily the system’s biggest draw was Wii Sports. A party game where players used motion controls to engage in various sports with their friends and family, the combination of simple controls and colourful characters made it a mainstay at group

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By Laura Dale September 23, 2026September 23, 2026 All Posts

Valve Steam Machine Accessibility Review

Over a decade ago, in late 2015, gaming storefront operator Valve released a line of small form factor gaming PCs referred to as Steam Machines, designed for living room gaming. The idea was that these machines would make it easier to play PC games in the living room due to

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Marvel’s Wolverine PS5 Accessibility Review

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Pokémon Go’s Shiny Mythical Quests are Investment Traps for Compulsive Play

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Consoles Need to Add Native Voice Command Support For Games

Access-Ability

Discussing Accessibility and Representation in Video Games

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