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Discussing Accessibility and Representation in Video Games

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Month: June 2022

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By Laura Dale June 23, 2022June 23, 2022 All Posts

Hands on with Street Fighter 6’s Simplified Control Scheme

Officially revealed during PlayStation’s recent E3 adjacent State of Play presentation, Street Fighter 6 is an upcoming 1v1 fighting game that combines realistic looking character models with bright vibrant paint splash impact effects. While very little information was given about Street Fighter 6 during its initial reveal beyond a quick

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By Laura Dale June 17, 2022June 17, 2022 All Posts

Cosmonious High Developer Owlchemy Labs is Addressing VR Accessibility

If you’re the kind of person who owns a VR headset, or follows VR game development, there’s a good chance you’ve come across one of Owlchemy Labs VR games before. One of the first developers to really jump onto the technology, their silly, comedic, family friendly titles have consistently been

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By Laura Dale June 3, 2022June 3, 2022 All Posts

God of War: Ragnarok Accessibility Preview

Global Accessibility Awareness Day 2022 took place on May 20th, and as tends to happen every year, a bunch of game developers took advantage of the day to reveal their accessibility plans for their upcoming game releases over the next twelve months. One of the studios this year that used

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By Laura Dale March 27, 2026March 27, 2026 All Posts

How Switch 2 Boost Mode Impacts Game Accessibility

I absolutely love when Nintendo adds a major new feature to their consoles, with basically zero fanfare. Around a week ago in mid March 2026, Nintendo pushed out a new system firmware update to the Switch 2. If you’re the kind of person who tracks version numbers the fact that

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Ep 40: A Galaxy of Accessible Pre Nap Content – Ctrl, Alt, Access

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Stop Locking Switch Control Schemes Behind Docked / Undocked Status

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Pokémon Pokopia Accessibility Review

Access-Ability

Discussing Accessibility and Representation in Video Games

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