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Month: July 2022

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By Laura Dale July 29, 2022July 29, 2022 All Posts

Audio Descriptions Are Coming To The Last Of Us: Part 1

Back when The Last of Us: Part 2 originally released over two years ago, in June 2020, one of the biggest reasons the game saw discussion was its suite of accessibility features offered at launch. While certainly not the first video game to ever feature robust accessibility settings options, The

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By Laura Dale July 22, 2022 All Posts

Gaming Accessibillity News Roundup – July 2022

This week on Access-Ability, I wanted to try something a little bit different, and I don’t just mean appearing in cartoon form in the video version of this episode. There has been a ridiculous heatwave in the UK, I didn;t want to appear under studio lights in my office in

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By Laura Dale July 15, 2022July 15, 2022 All Posts

The Quarry – Accessibility Review

If you’re a fan of interactive horror games, you might have noticed that a couple of weeks ago, a game called The Quarry released. Developed by Supermassive Games who are the team behind Until Dawn, and The Dark Pictures Anthology, The Quarry focuses on a group of camp councillers who

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By Laura Dale July 8, 2022July 8, 2022 All Posts

Putting Accessibility Behind a Paywall

Accessibility should be accessible. That might sound really obvious when I put it like that, but it’s really important to understand what that phrase actually means. It should be easy to find out what accessibility settings are going to be in a game before you make a purchase. It should

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By Laura Dale July 1, 2022July 1, 2022 All Posts

Dead Cells, Breaking Barriers, and Encouraging Accessibility

Initially released as a Steam Early Access title around five years ago, Dead Cells is a side-scrolling roguelike where players attempt to progress through a sprawling map, collect randomised upgrades, and defeat bosses without dying and being sent back to the start of the run. Released earlier this week, the

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By Laura Dale May 25, 2023May 25, 2023 All Posts

Why the PS5 Access Controller Needs to Work on PS6

Back in January of this year, Sony announced that they were developing a modular accessibility controller for the PlayStation 5, at the time codenamed Project Leonardo. The controller, which consists of a circular ring of customisable buttons and an adapted analogue stick, with inputs for external 3.5mm accessibility peripherals, was

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Project Gameface Enables Mouse Control Using Facial Gestures

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Why developers are designing video games for accessibility – PBS News Hour

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Tears of the Kingdom Accessibility Review

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Discussing Accessibility and Representation in Video Games

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