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Month: August 2022

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By Laura Dale August 31, 2022August 31, 2022 All Posts

Laura Dale and Steve Saylor Discuss The Last of Us: Part 1 Accessibility

Below is a transcript of a recent conversation between Laura Dale and Steve Saylor. The transcript appears below unedited, as per our video discussion. [Laura Dale] Hello everyone and welcome to a supplemental little video for Access-Ability. We’ve got a, we’ve got a guest here today. Who’s our wonderful guest

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By Laura Dale August 31, 2022August 31, 2022 All Posts

The Last of Us: Part 1 PS5 Remake Accessibility Review

Originally released for the PlayStation 3 back in June 2013, The Last of Us tells the story of Joel, a father whose daughter died during the first night of a zombie-like outbreak, trying to help Ellie, a girl with seeming immunity to the spreading plague, to cross the United States

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By Laura Dale August 26, 2022August 26, 2022 All Posts

Nintendo’s Cross-Platform Accessibility Controller, Discussed by Reggie Fils Aime

When it comes to directly comparing all three of the major console manufacturers, and the steps that they’re taking with regards to improving accessibility in video games, I think it’s fair to say that Nintendo is by quite a wide margin making the slowest progress on standardising accessibility support on

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By Laura Dale August 17, 2022 All Posts

8BitDo Accessibility Controller Review

When Microsoft released the Xbox Adaptive Controller almost four years ago, it marked the first time a mainstream console manufacturer had made a push for a console to officially support an accessibility controller that was affordable and modular. Supporting 3.5mm connector and USB ports for connecting peripherals, the controller allowed

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By Laura Dale August 10, 2022August 10, 2022 All Posts

Spider-Man on Steam Deck Demonstrates the Value of Portable High Contrast Mode

When The Last of Us 2 originally released back in the summer of 2020, the game saw critical praise for the way it handled accessibility. The game not only managed to cover best practices for accessibility across the board, but it also introduced several new and exciting accessibility settings rarely

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By Laura Dale August 3, 2022August 3, 2022 All Posts

Resident Evil Village’s Accessibility Update is Great, With One Caveat

A few weeks ago, in early July, we talked on this show about Resident Evil Village because, at the time, it seemed all but confirmed that a new piece of new accessibility support was coming to the game, but was going to be locked behind a paywall. Since then, we

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By Laura Dale August 14, 2026August 14, 2026 All Posts

Consoles Need to Add Native Voice Command Support For Games

Before we begin, I want to mention that the inspiration for this video came from a Micro Talk titled “Say “Yes” to Start: How Custom Voice Commands Effect Gameplay”, which was given a few weeks ago by Viktor, also known as @VoicedGaming.Bsky.Social, at the Game Accessibility Gathering at Unity Brighton. 

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Denshattack! Accessibility Review

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Implied vs Explicit Representation

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Gaming With a Sleep Condition

Access-Ability

Discussing Accessibility and Representation in Video Games

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