While first-party PlayStation games have, historically, only appeared on PlayStation home consoles, that stance has been starting to change a little over the past couple of years, as more and more of the company’s tentpole releases have been released on PC, albeit a little bit later than they’re released on
Stories of Blossom Nails Point and Click Audio Descriptions
A few weeks ago, here on Access-Ability, we published an episode of this show focused on The Last of Us: Part 1 on PS5, the first major AAA video game to attempt to include audio descriptions for major cutscenes, allowing sightless blind players a greater degree of ability to follow
Street Fighter 6 Features Ambitious Audio Accessibility Cues
A few months ago, back in the summer of 2022, we here at Access-Ability took a trip to Capcom’s offices in London, to go hands on with Street Fighter 6’s new, more accessible, modern control scheme, which reduces the series traditional input complexity and allows most of the game’s core
Return to Monkey Island’s Beautifully Accessible Subtitle Sizing
Small text in video games, particularly in menus or subtitles, isn’t by any means a new or novel issue. Back in the mid 2000’s when video games were first moving up to High Definition resolutions, even though most console gamers were still on standard definition screens, designers of video games