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Discussing Accessibility and Representation in Video Games

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Month: October 2022

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By Laura Dale October 27, 2022October 27, 2022 All Posts

Bringing PlayStation Games to PC is Important for Accessibility

While first-party PlayStation games have, historically, only appeared on PlayStation home consoles, that stance has been starting to change a little over the past couple of years, as more and more of the company’s tentpole releases have been released on PC, albeit a little bit later than they’re released on

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By Laura Dale October 21, 2022October 21, 2022 All Posts

Stories of Blossom Nails Point and Click Audio Descriptions

A few weeks ago, here on Access-Ability, we published an episode of this show focused on The Last of Us: Part 1 on PS5, the first major AAA video game to attempt to include audio descriptions for major cutscenes, allowing sightless blind players a greater degree of ability to follow

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By Laura Dale October 14, 2022 All Posts

Street Fighter 6 Features Ambitious Audio Accessibility Cues

A few months ago, back in the summer of 2022, we here at Access-Ability took a trip to Capcom’s offices in London, to go hands on with Street Fighter 6’s new, more accessible, modern control scheme, which reduces the series traditional input complexity and allows most of the game’s core

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By Laura Dale October 7, 2022October 7, 2022 All Posts

Return to Monkey Island’s Beautifully Accessible Subtitle Sizing

Small text in video games, particularly in menus or subtitles, isn’t by any means a new or novel issue. Back in the mid 2000’s when video games were first moving up to High Definition resolutions, even though most console gamers were still on standard definition screens, designers of video games

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By Laura Dale April 17, 2026April 17, 2026 All Posts

How Predatory is Pokémon Champions Monetisation?

Released around a week ago, Pokémon Champions is a standalone free to start Pokémon game, focused on online competitive ranked battles. In a lot of ways, the game makes the world of competitive Pokémon battling more accessible than it has historically been. The pool of Pokémon and Items available at

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Ep 41: Taking Time to Find Our Words – Ctrl, Alt, Access

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How Pokémon Champions is Improving Competetive Accessibility

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Voice Chat Solutions for Gamers with Tourettes

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Discussing Accessibility and Representation in Video Games

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