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Discussing Accessibility and Representation in Video Games

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Month: November 2022

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By Laura Dale November 25, 2022November 25, 2022

Shiny Hunting’s Accessibility Downgrade in Pokémon Scarlet and Violet

Back in January of this year, Pokemon Legends Arceus was released, bringing with it a whole host of changes to the Pokémon formula that, in my opinion, were largely to the series benefit. From the addition of a Pokédex that required actual research to complete, to overworld encounters that allowed

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By Laura Dale November 16, 2022November 16, 2022

Pokémon: Scarlet and Violet Accessibility Review

Just a few short days from now, on November 18th 2022, Pokémon Scarlet and Violet, the newest mainline entries in the Pokémon series, are due to be released on Nintendo Switch. Despite this, very little gameplay from the pair of titles has been publicly shown, outside of carefully curated trailers,

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By Laura Dale November 11, 2022November 11, 2022

Saints Row: High Contrast Mode In a Non Sony Exclusive

Originally released a couple of months ago, back in late August, Saints Row 2022 is a somewhat more grounded reboot of a series of over-the-top open-world titles of the same name, which began as a tale of gangs fighting for power, and escalated to the President of the United States

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By Laura Dale November 3, 2022November 3, 2022

God of War: Ragnarok Accessibility Review

Originally released for the PS4 back in 2018, Santa Monica Studio’s God of War reboot saw the titular character, former God of War Kratos, attempt to provide a better and safer life for his son, while journeying to deliver his wife’s ashes to be scattered from a distant mountaintop. Released

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By Laura Dale January 24, 2023

Forspoken’s Intriguing Accessibility Options

At the time of writing this review, a handful of hours before the official release of Forspoken, I had not had a chance to play the final game. Review embargo for the title lifted at the moment the game was made available for purchase in Australia, but mere hours away

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Access-Ability

Discussing Accessibility and Representation in Video Games

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