Back in January of this year, Sony announced that they were developing a modular accessibility controller for the PlayStation 5, at the time codenamed Project Leonardo. The controller, which consists of a circular ring of customisable buttons and an adapted analogue stick, with inputs for external 3.5mm accessibility peripherals, was
Project Gameface Enables Mouse Control Using Facial Gestures
During last week’s 2023 Google I/O event, an annual conference where the company’s developers showcase new tech developments, it was revealed that Google has been working on a piece of software called Project Gameface, a program designed to enable mouse control using face gestures, requiring nothing but a standard webcam
Why developers are designing video games for accessibility – PBS News Hour
https://www.pbs.org/newshour/arts/why-developers-are-designing-video-games-for-accessibility In this recent interview with PBS NewsHour, I spoke to the interviewer about the current surge in mainstream attention given to gaming accessibility.
Tears of the Kingdom Accessibility Review
This accessibility review for The Legend of Zelda: Tears of the Kingdom will attempt to avoid spoilers wherever possible. There may be some minor mention of locations or mechanics, but only where necessary to discuss an aspect of accessibility in the title. The Legend of Zelda: Tears of the Kingdom
Forza Motorsport Introduces Ambitious Blind Driving Assists
Over the last three or so years, one of the areas of game design that has seen the most ambitious steps forward taken in accessibility is gameplay assists for blind players. From The Last of Us 2 introducing audio cues to allow for sightless players to navigate stealth and combat