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Discussing Accessibility and Representation in Video Games

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Month: May 2023

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By Laura Dale May 25, 2023May 25, 2023 All Posts

Why the PS5 Access Controller Needs to Work on PS6

Back in January of this year, Sony announced that they were developing a modular accessibility controller for the PlayStation 5, at the time codenamed Project Leonardo. The controller, which consists of a circular ring of customisable buttons and an adapted analogue stick, with inputs for external 3.5mm accessibility peripherals, was

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By Laura Dale May 19, 2023May 19, 2023 Uncategorized

Project Gameface Enables Mouse Control Using Facial Gestures

During last week’s 2023 Google I/O event, an annual conference where the company’s developers showcase new tech developments, it was revealed that Google has been working on a piece of software called Project Gameface, a program designed to enable mouse control using face gestures, requiring nothing but a standard webcam

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By Laura Dale May 15, 2023May 15, 2023 All Posts

Why developers are designing video games for accessibility – PBS News Hour

https://www.pbs.org/newshour/arts/why-developers-are-designing-video-games-for-accessibility In this recent interview with PBS NewsHour, I spoke to the interviewer about the current surge in mainstream attention given to gaming accessibility.

By Laura Dale May 11, 2023May 11, 2023 All Posts

Tears of the Kingdom Accessibility Review

This accessibility review for The Legend of Zelda: Tears of the Kingdom will attempt to avoid spoilers wherever possible. There may be some minor mention of locations or mechanics, but only where necessary to discuss an aspect of accessibility in the title. The Legend of Zelda: Tears of the Kingdom

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By Laura Dale May 5, 2023May 5, 2023 All Posts

Forza Motorsport Introduces Ambitious Blind Driving Assists

Over the last three or so years, one of the areas of game design that has seen the most ambitious steps forward taken in accessibility is gameplay assists for blind players.   From The Last of Us 2 introducing audio cues to allow for sightless players to navigate stealth and combat

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By Laura Dale October 23, 2026October 23, 2026 All Posts

MMO Accessibility (Final Fantasy 14)

I’ve played around 300 hours of Final Fantasy 14 over the past two months. It’s reminding me why I love MMOs, as well as why I struggle to find them an accessible game genre. A lot of what I have to say in this essay is me talking specifically about

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Steam Frame VR Accessibility Review

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Valve Steam Machine Accessibility Review

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Marvel’s Wolverine PS5 Accessibility Review

Access-Ability

Discussing Accessibility and Representation in Video Games

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