I’ve been publishing weekly episodes of Access-Ability for the past four years, and during that time High Contrast Mode is easily one of the most exciting accessibility settings that I’ve seen make the journey from mainstream introduction toward industry standardisation. First popularised as a setting by The Last of Us
Photosensitive Gaming Accessibility and Tekken 8 (Feat Jeppe Nymand)
In this 40 minute chat myself and photosensitive consultant Jeppe Nymand discuss photosensitive accessibility, focused specifically on Tekken 8 both Pre and Post Patch. Jeppe’s blog can be found here: https://electronicepileptic.wordpress.com For explicit clarity, Jeppe volenteered to watch footage of Tekken 8 for this discussion. Screenshots are shown in this
Tekken 8 Apparently Addressing Photosensitivity Concerns? – Quick News Recap
Tekken 8 might be fixing its biggest photosensitivity risk, but is it going to come soon enough? Eurogamer report: https://www.eurogamer.net/tekken-8-to-update-accessibility-features-following-health-concerns
Prince of Persia: The Lost Crown Accessibility Review
If you’ve followed my work over the past few years, you may be aware that these days I rarely play or review Ubisoft games. In the summer of 2020 allegations arose of poor treatment of developers at the hands of upper management, and continued reports in the years since have
The Last of Us: Part 2 Remastered – Accessibility Review
A quick word before I begin this accessibility review. While I believe it’s important to discuss The Last of Us: Part 2 Remastered on this video game accessibility focused series, I do want to give a quick caveat up front. There’s an article on Vice that I’d like to recommend
Access-Ability News Recap – High Contrast, Prince of Persia, Tekken 8, Amnesia, and Jedi Survivor
Here’s all the gaming accessibility news you need to know on January 12th 2024, to keep up to date with the latest events.
PTSD and Gaming Accessibility (Feat Arevya)
This week on Access-Ability, we try something a little different. Join me for a 35 minute chat with Arevya, a disabled and chronically ill content creator, talking about PTSD and video game accessibility.
Video Games Need Accessibility Standards: 2024
The very first episode of Access-Ability, back before this was a weekly recurring segment with its own series name, was published four years ago in January of 2020, and since then a lot has changed for the better with regards to accessibility in the video game industry. While there’s still