Often, when I talk about video game accessibility, I know that I have a tendency to talk mostly about single player titles. In part this is because I have a personal preference for playing single player video games, but it’s also partly due to the fact that accessibility efforts in
Nintendo Needs an Accessibility Shift with Switch 2
If increasing numbers of rumours circulating online are to be believed, we might be as little as one month away from the reveal of the successor to the Nintendo Switch, colloquially being referred to by many as the Switch 2. It seems like the system, widely believed to maintain the
Would a One Console Future Benefit or Harm Accessibility?
Over the past couple of weeks, and particularly ramping up in early February 2024, we’ve seen increasing numbers of reports suggesting that Xbox might be making a LOT more of their first party titles available on competing console hardware in the coming months. Rumours back in January initially suggested that
Mega Modz – PS5 DualSense Pro Controller Review
The following review was guest written by Stephen Wilds – A writer stuck in a Silent Hill basement full of old video games, watching cartoons as he wrestles with commas. Twitter: @StephenWilds As gamers, many of us turn to new gaming hardware when trying to improve our performance in games.
PS5 Bans Cronus Zen: The Line Between Cheats and Accessibility
When observed in a vacuum, the video game industry in 2024 has a relatively decent number of hardware options available for gamers with physical or motor control disabilities, compared to what was available over the past few decades. The Switch has the Hori Flex, Xbox has the Xbox Adaptive Controller,
Why games need a thriving third-party accessibility scene – Eurogamer
“it will undoubtedly reduce the number of options available to players.”
Migranes and Gaming Accessibility (Featuring Geoffrey Bunting)
This week on Access-Ability I sit down to chat with Geoffry Bunting about chronic migranes and how video game developers can be mindful of them when designing settings options. As someone who recently experienced my first ever migrane, this conversation was hugely eye opening.