Welcome to Ctrl, Alt, Access, a new video / audio Podcast series hosted by LauraKBuzz and Arevya, a pair of accessibility consultants and advocates, discussing video game accessibility news and opinions. Join us every other Thursday for an hour of news and opinions, alongside guests, and contributions from listeners and
Another Crab’s Treasure Accessibility Review
Look, I know I’m poking the hornet’s nest starting my review like this, but it needs to be said. Another Crab’s Treasure is proof that you can create a compelling Dark Souls style game with pausing, difficulty tweaks, and accessibility options, without undermining narrative themes of challenge, struggle, and overcoming
Stellar Blade: Accessibility Review In Progress
While I haven’t been able to see the game through to completion ahead of release, I have put a decent number of hours into playing Stellar Blade during the game’s review period. While the overall game feels somewhat derivative of the games it draws clear mechanical and narrative inspiration from,
The Case For and Against PlayStation Access Controller Layout Presets
Around four months ago, in early December 2023, PlayStation officially released the Access Controller, an accessibility focused input device featuring a circular design, customisable buttons around the outer edge, a large analogue stick, and input ports for external accessibility switches and buttons. I first got to go hands on with
Botany Manor Accessibility Review (Switch)
Last year, at the Access-Ability Summer Showcase 2023, we showcased a trailer for a game called Botany Manor, published by Whitethorn Games. Before I jump into my review of Botany Manor, I want to be clear up front about that context. While I went out of my way to showcase
The PS5 Access Controller – Four Months Later (Ft. Arevya)
Now that the PlayStation Access Controller has been out for a few months, I spoke to disabled content creator and accessibility advocate Arevya about her experiences finding a place for the device in her gaming life.