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Month: October 2024

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By Laura Dale October 24, 2024October 24, 2024 All Posts

Touring Accessibility in Life is Strange: Double Exposure

Hi everyone. My name is Laura Kate Dale, otherwise known as LauraKBuzz, and last week I got to announce that I worked as an accessibility consultant on Life is Strange: Double Exposure. While I can’t publish a traditional accessibility review of this game, due to having a conflict of interest

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By Laura Dale October 24, 2024 All Posts

Ep 12: Weddings, Life is Strange, and Accessible Horror – Ctrl, Alt, Access

Arevya’s back, we’ve got cool news, and accessible games are popping up in the most surprising of places. 00:00 – Intro00:50 – Where have Arevya been04:20 – Laura consulted on Life is Strange: Double Exposure12:57 – Silent Hill 2 Remake24:15 – UFO 5026:56 – Metaphor Re Fantazio31:04 – NEWS UPDATE31:38

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By Laura Dale October 18, 2024October 18, 2024 All Posts

Silent Hill 2 Remake Accessibility Review

I’ll acknowledge up front, I was really, really sceptical ahead of the release of Silent Hill 2’s PS5 and PC remake. The studio behind the remake, Bloober Team, has an eye for interesting third person survival horror puzzle design, but has in the past majorly mishandled mental health themes in

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By Laura Dale October 15, 2024October 17, 2024 All Posts

I Consulted on Accessibility for Life is Strange: Double Exposure

So, this is something I have been bursting at the seams to talk about for a while. I worked as an accessibility consultant on Life is Strange: Double Exposure. This is my first credit as an accessibility consultant for a major video game. Or it will be, my name’s not

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By Laura Dale October 11, 2024October 11, 2024 All Posts

Until Dawn PS5 Accessibility Review

Back in 2015, PlayStation published Until Dawn for the PS4, a choice based horror narrative game where players control a group of young adults staying at a cabin on a snowy mountain, trying to survive until morning as they’re chased by terrifying creatures, and a masked killer. The game was

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By Laura Dale October 4, 2024 All Posts

Non-Speaking Representation In Zelda: Echoes of Wisdom

Link, primary protagonist of the Legend of Zelda games, has generally spent the series as a non speaking protagonist. Setting aside the Phillips CD-i games with their exaggerated cutscenes, and the late 80’s Legend of Zelda Cartoon, the official Nintendo published video game appearances of the character have generally not

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By Laura Dale June 4, 2026June 4, 2026 All Posts

Ep 44: Arevya Worked on a Really, Really Cool Game! – Ctrl, Alt, Access

00:00 – Intro00:30 – Arevya went to Nordic Game02:45 – Laura is working on Access Ability Summer Showcase03:50 – Life Below11:03 – Directive 802017:02 – 007 First Light23:40 – PlateUp!26:07 – Pictonico30:13 – Mina the Hollower34:50 – PlayStation Studios Accessibility Community Council37:38 – Ubisoft starts implementing Accessible Games Initiative tags38:18

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Steam Controller (2026) Accessibility Review

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Saros Accessibility Review

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How Predatory is Pokémon Champions Monetisation?

Access-Ability

Discussing Accessibility and Representation in Video Games

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