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Discussing Accessibility and Representation in Video Games

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Month: November 2024

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By Laura Dale November 29, 2024November 29, 2024 All Posts

Generic Photosensitivity Warnings Protect Liability, Not Users

As someone with an unlimited movie pass, a birthday gift from my lovely wife Jane, I go to my local cinema pretty regularly. However, recently I’ve noticed something new snuck in between the trailers for new movie releases and information about age ratings for the feature film. Seemingly regardless of

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By Laura Dale November 22, 2024November 22, 2024 All Posts

What Is Video Game Accessibility Consulting?

So, if you’ve been following my social media presence the past few weeks, you’re probably aware that I’ve appeared in the credits of a few recent video games for work that I’ve done as a consultant. Specifically, I appeared in the credits of Life is Strange: Double Exposure last month

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By Laura Dale November 21, 2024 All Posts

Ep 14: We’re Tired, and Consulted on More Games! – Ctrl, Alt, Access

Sometimes, fluctuating disabilities mean you have to pivot plans, and that’s okay x 00:00 – Intro03:52 – Arevya played Super Market Simulator, Botany Manor05:30 – Steven Spohn and Mark Barlet are leaving AbleGamers08:40 – FDG 2025 will have the theme “Accessible Worlds, United Through Play”10:35 – Laura and Arevya have

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By Laura Dale November 15, 2024November 15, 2024 All Posts

Board Game Accessibility (Rebellion – Joyride)

I started posting weekly videos and articles under the title Access-Ability almost five years ago now, in January of 2020, and in that time the series has almost exclusively focused on accessibility in video games. At times the series has dabbled in other related topics, such as LGBT and Disability

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By Laura Dale November 8, 2024November 8, 2024 All Posts

Touring Accessibility in Dragon Age: The Veilguard

Hi everyone, LauraKBuzz here, and it’s time for another episode of “Laura gives a disclaimer before she discusses accessibility”. I worked as a Cultural Consultant on Dragon Age: The Veilguard. While I can’t currently be very specific about what work I did on the game, I want to acknowledge that

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By Laura Dale November 7, 2024November 7, 2024 All Posts

Ep 13: An Eventful But Accessible Week in Gaming – Ctrl, Alt, Access

We both had a pretty chaotic time this week if we’re honest haha 00:00 – Intro01:15 – Laura consulted on Dragon Age: The Veilguard and Life is Strange Double Exposure12:12 – Arevya called out SpillExpo19:00 – Arevya talks Mario Party Jamboree,I’m on Observation Duty 7, and Corekeeper25:20 – Laura talks

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By Laura Dale August 14, 2026August 14, 2026 All Posts

Consoles Need to Add Native Voice Command Support For Games

Before we begin, I want to mention that the inspiration for this video came from a Micro Talk titled “Say “Yes” to Start: How Custom Voice Commands Effect Gameplay”, which was given a few weeks ago by Viktor, also known as @VoicedGaming.Bsky.Social, at the Game Accessibility Gathering at Unity Brighton. 

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Denshattack! Accessibility Review

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Implied vs Explicit Representation

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Gaming With a Sleep Condition

Access-Ability

Discussing Accessibility and Representation in Video Games

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