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Discussing Accessibility and Representation in Video Games

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Month: December 2024

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By Laura Dale December 19, 2024December 19, 2024 All Posts

Ep 16: CAA’s 2024 Accessibility Retrospective – Ctrl, Alt, Access

00:00 – Intro00:50 – Looking back at the podcast02:00 – Looking back at the accessibility year of 202402:20 – Game Awards 202405:35 – Year of High Contrast Mode07:15 – Year of Cognitive Accessibility12:50 – Year of Audio Description16:30 – Senua’s Saga: Hellblade II19:00 – Indie Games of 202424:40 – More

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By Laura Dale December 13, 2024December 13, 2024 All Posts

2024 Video Game Accessibility End of Year Recap

2024 is finally coming to a close, and as is tradition here on this channel we’re taking some time in December to look back on everything that happened in video game accessibility this past year. It’s a classic end of year recap, aiming to catch you up on a year’s

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By Laura Dale December 6, 2024December 6, 2024 All Posts

Ep 15: GA Conf USA 2024 Panel Discussions – Ctrl, Alt, Access

Took us a month to catch up, but here’s a recap of 16 hours of accessibility talks and panels worth knowing about. 00:00 – Intro02:00 – DAY 102:10 – Update from the industry04:55 – Accessible DOOM mod08:15 – Servers up, Everyone is welcome18:25 – Tourettes IRL22:40 – Developing in the

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By Laura Dale September 23, 2026September 23, 2026 All Posts

Valve Steam Machine Accessibility Review

Over a decade ago, in late 2015, gaming storefront operator Valve released a line of small form factor gaming PCs referred to as Steam Machines, designed for living room gaming. The idea was that these machines would make it easier to play PC games in the living room due to

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Discussing Accessibility and Representation in Video Games

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