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Discussing Accessibility and Representation in Video Games

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Month: January 2025

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By Laura Dale January 31, 2025January 31, 2025 All Posts

Can Speedrunning Games Be Accessible?

As a gamer with disabilities impacting my focus, coordination, and fine motor skills, for many years video game speedrunning was something I enjoyed as a fascinated onlooker, rather than getting personally involved in. For the uninitiated, video game speedrunning involved completing a video game in as fast a time as

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By Laura Dale January 30, 2025January 30, 2025 Uncategorized

Ep 18: Time to Switch 2 Mindwave in The Dark Ages – Ctrl, Alt, Access

We’ve got chaotic, narrative driven Warioware games, new console hardware, and Xbox games with cool medievil mechs, from two people who maybe did or did not win awards by the time you’re watching. 00:00 – Intro01:17 – Arevya has been playing: Valheim and Balatro02:30 – Laura has been playing: Mindwave10:20

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By Laura Dale January 24, 2025January 24, 2025 All Posts

Switch 2’s Top USB-C Port Has Portable Accessibility Potential

One of the most important accessibility advancements seen across the video game industry over the past decade is, without a doubt, the mass production of accessibility controllers officially licensed to work across PC and all three major home console brands. From the 2018 release of the Xbox Adaptive Controller, to

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By Laura Dale January 17, 2025January 17, 2025 All Posts

Could Mouse Joycons be a Switch 2 Accessibility Feature?

A little over 24 hours ago, Nintendo finally revealed the Switch 2 to the world. After months of hardware leaks ranging from photos of the motherboard to images of dev kit controllers, the new handheld hybrid system was showcased to the world in a brief hardware focused two minute trailer,

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By Laura Dale January 17, 2025January 17, 2025 All Posts

Byowave Proteus Controller Review

Over the past five months, I’ve had a lot of time to mull over my thoughts and opinions on the Byowave Proteus Controller, simultaneously the most customisable and most expensive accessibility controller currently being mass produced for home console gaming. From initially rough first impressions, to delays, to final retail

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By Laura Dale January 10, 2025January 10, 2025 All Posts

The BIGGEST Mistake Game Devs Make With Colour Blind Accessibility

Right now, colourblind accessibility support in video games is, to put it lightly, inconsistent in its application. Sure, a lot of video games in theory offer support for colourblind players, but that support often ranges from lazy to actively unhelpful in execution, in no small part due to a lot

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By Laura Dale May 7, 2026May 7, 2026 All Posts

Steam Controller (2026) Accessibility Review

Thank you to Valve for sending me an early Steam Controller for this accessibility focused review. I hope you’ll forgive a short diversion, but I want to start this review discussing a piece of gaming hardware from 2015. The first Generation Steam Controller, released 11 years ago, was a fascinating

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Saros Accessibility Review

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How Predatory is Pokémon Champions Monetisation?

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Ep 41: Taking Time to Find Our Words – Ctrl, Alt, Access

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Discussing Accessibility and Representation in Video Games

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