As a gamer with disabilities impacting my focus, coordination, and fine motor skills, for many years video game speedrunning was something I enjoyed as a fascinated onlooker, rather than getting personally involved in. For the uninitiated, video game speedrunning involved completing a video game in as fast a time as
Ep 18: Time to Switch 2 Mindwave in The Dark Ages – Ctrl, Alt, Access
We’ve got chaotic, narrative driven Warioware games, new console hardware, and Xbox games with cool medievil mechs, from two people who maybe did or did not win awards by the time you’re watching. 00:00 – Intro01:17 – Arevya has been playing: Valheim and Balatro02:30 – Laura has been playing: Mindwave10:20
Switch 2’s Top USB-C Port Has Portable Accessibility Potential
One of the most important accessibility advancements seen across the video game industry over the past decade is, without a doubt, the mass production of accessibility controllers officially licensed to work across PC and all three major home console brands. From the 2018 release of the Xbox Adaptive Controller, to
Could Mouse Joycons be a Switch 2 Accessibility Feature?
A little over 24 hours ago, Nintendo finally revealed the Switch 2 to the world. After months of hardware leaks ranging from photos of the motherboard to images of dev kit controllers, the new handheld hybrid system was showcased to the world in a brief hardware focused two minute trailer,
Byowave Proteus Controller Review
Over the past five months, I’ve had a lot of time to mull over my thoughts and opinions on the Byowave Proteus Controller, simultaneously the most customisable and most expensive accessibility controller currently being mass produced for home console gaming. From initially rough first impressions, to delays, to final retail
The BIGGEST Mistake Game Devs Make With Colour Blind Accessibility
Right now, colourblind accessibility support in video games is, to put it lightly, inconsistent in its application. Sure, a lot of video games in theory offer support for colourblind players, but that support often ranges from lazy to actively unhelpful in execution, in no small part due to a lot