
Checkpoints outside boss doors and a lack of losing souls on death? That sure seems like it’ll make tough fights more accessible to many.
Discussing Accessibility and Representation in Video Games
Back in January of this year, Sony announced that they were developing a modular accessibility controller for the PlayStation 5, at the time codenamed Project Leonardo. The controller, which consists of a circular ring of customisable buttons and an adapted analogue stick, with inputs for external 3.5mm accessibility peripherals, was