
Checkpoints outside boss doors and a lack of losing souls on death? That sure seems like it’ll make tough fights more accessible to many.
Discussing Accessibility and Representation in Video Games
At the time of writing this review, a handful of hours before the official release of Forspoken, I had not had a chance to play the final game. Review embargo for the title lifted at the moment the game was made available for purchase in Australia, but mere hours away