
Checkpoints outside boss doors and a lack of losing souls on death? That sure seems like it’ll make tough fights more accessible to many.
Discussing Accessibility and Representation in Video Games

Checkpoints outside boss doors and a lack of losing souls on death? That sure seems like it’ll make tough fights more accessible to many.
Before we begin, I want to mention that the inspiration for this video came from a Micro Talk titled “Say “Yes” to Start: How Custom Voice Commands Effect Gameplay”, which was given a few weeks ago by Viktor, also known as @VoicedGaming.Bsky.Social, at the Game Accessibility Gathering at Unity Brighton.
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