
The video game industry are largely doing things right when it comes to supporting deaf and hard of hearing players. but a little standardization would go a long way to improving that support.
Discussing Accessibility and Representation in Video Games
Back in January of this year, Sony announced that they were developing a modular accessibility controller for the PlayStation 5, at the time codenamed Project Leonardo. The controller, which consists of a circular ring of customisable buttons and an adapted analogue stick, with inputs for external 3.5mm accessibility peripherals, was