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Month: September 2022

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By Laura Dale September 30, 2022September 30, 2022 All Posts

Blinnk and the Vacuum of Space Has Ambitious Targets for Autistic Player VR Accessibility

Toward the end of last week, I took a few days outside of the Access-Ability offices to travel to EGX, a consumer facing video game convention taking place at the Excel Centre in London. While much of the event was focused on demo booths for small indie projects and upcoming

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By Laura Dale September 23, 2022 All Posts

Video Game Emulation Is Accessibility

Emulation is a form of accessibility, that much is a fact, but it’s one that’s often difficult to discuss, because conversations about video game emulation often, if not always, devolve into discussions of the moral arguments for, or against, software pircacy. For most gamers without disabilities, the only reasons to

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By Laura Dale September 16, 2022September 16, 2022 All Posts

How Wayward Strand V1.0.1 Became “The Laura Update”

I was not a formal accessibility consultant on Wayward Strand, but I was still able to help improve the game’s accessibility settings all the same. In Wayward Strand, an indie game which just released at the time of posting this article, players take on the role of a 14 year

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By Laura Dale September 16, 2022September 16, 2022 All Posts

A Sneak Peek at God of War: Ragnarok’s Accessibility Settings

Back in May of 2022, we got news that God of War: Ragnarok, the sequel to 2018’s God of War reboot, would be launching with more than 60 accessibility settings options, when it releases a few months from now on November 9th. While the initial news drop from Sony was

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By Laura Dale September 9, 2022September 9, 2022 All Posts

VRChat Screwed Over Disabled Players (But the Devs are Trying to Fix It)

Up until a couple of weeks ago, if you were to check the highest rated section in any VR game storefront, VRChat would have appeared very near the top of your search results. The game, which is more a series of social spaces than a traditional video game, allows players

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By Laura Dale September 4, 2026September 4, 2026 All Posts

Pokémon Go’s Shiny Mythical Quests are Investment Traps for Compulsive Play

I’m going to be honest for a moment, at this point I resent Pokémon Go more than I enjoy it. That’s not going to stop me from playing it daily, at least for the foreseeable future. Originally launched back in 2016, Pokémon Go is a mobile app where players can

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Consoles Need to Add Native Voice Command Support For Games

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Denshattack! Accessibility Review

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Implied vs Explicit Representation

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Discussing Accessibility and Representation in Video Games

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