In the five years or so that I’ve been publishing Access-Ability as a weekly series, PlayStation’s first party studios have, time and time again, pushed forward gaming accessibility in new, interesting, and novel ways. They’ve been at the forefront of the push for high contrast mode support in games, they
Days Gone: Remastered – Accessibility Impressions – Access-Ability
A pretty promising selection of features available on first boot of the zombie hoard combat adventure game.
Steam’s New Accessibility Store Tags Are Fantastic, With a Caveat – Access-Ability
A huge step toward standardisation of an important feature industry wide, but that annoyingly misses the mark on doing so in the most industry standardised way.
I’m Autistic: PS5’s Audio / Voice Boost is a Game Changer – Access-Ability
This new set of audio boost features on PS5 is a game changer, both for those with hearing loss and for autistic gamers.
Ep 24: A Lengthy GA Conf 2025 Recap Live Report – Ctrl, Alt, Access
Two days and 16 hours of intensive accessibility panels and talks, condensced into two hours of live and not so live discussion. 00:00 – DAY 102:00 – GA Conf info and “News update”04:20 – “Behind the Curtain: Sustainable Accessibility in an Indie Development Environment”08:14 – “Include, Learn, Iterate: User Research
Switch 2 First Hands-On Impressions – Access-Ability
This past weekend, on Sunday afternoon, I took a trip into London to go hands on with the Nintendo Switch 2 after receiving an invite as part of a randomised raffle earlier in the year. Over the course of four hours I went hands on with the system in both
Navigating Consumer Boycotts as a Media Critic
Those of you who have followed my work for any extended length of time will likely know, I attempt to balance my personal political and moral beliefs with the realities of my job as a media critic to the best of my ability. Perhaps the most obvious example of this
More Emotion Subtitles in Video Games (Atomfall / Midnight Asphalt)
Over the past month or so here on Access-Ability, emotional subtext subtitles have been a bit of a recurring discussion theme. In early March we published an episode of Access-Ability focused on ways that video games could be made more accessible for autistic players in the future, and one of
Switch 2 Accessibility Settings (And Wheelchair Basketball) – Access-Ability
Nintendo posted a dedicated page for accessibility settings features launching on the Switch 2. Also, wheelchair basketball as a first party game played with reasonably accurate motions, which I was not anticipating.
Is This Mouse Grip the First Switch 2 Accessibility Peripheral? – Access-Ability
A couple of months ago in January 2025, Nintendo finally revealed the Switch 2 to the world. After months of hardware leaks ranging from photos of the motherboard to images of dev kit controllers, the new handheld hybrid system was finally showcased to the world in a brief hardware focused