
A huge step toward standardisation of an important feature industry wide, but that annoyingly misses the mark on doing so in the most industry standardised way.
Discussing Accessibility and Representation in Video Games

A huge step toward standardisation of an important feature industry wide, but that annoyingly misses the mark on doing so in the most industry standardised way.
As someone currently in the process of getting diagnosed with a chronic sleep condition, I know first hand how debilitating it can be to try and play video games while knowing that I could fall asleep at any moment while playing. While kind of embarrassing to talk about, for the
Subscribe now to keep reading and get access to the full archive.