
Film and TV have standardized describing visuals for partially sighted or blind viewers. Could we implement something similar for video games?
Discussing Accessibility and Representation in Video Games
Back in January of this year, Sony announced that they were developing a modular accessibility controller for the PlayStation 5, at the time codenamed Project Leonardo. The controller, which consists of a circular ring of customisable buttons and an adapted analogue stick, with inputs for external 3.5mm accessibility peripherals, was