
Film and TV have standardized describing visuals for partially sighted or blind viewers. Could we implement something similar for video games?
Discussing Accessibility and Representation in Video Games

Film and TV have standardized describing visuals for partially sighted or blind viewers. Could we implement something similar for video games?
Before we begin, I want to mention that the inspiration for this video came from a Micro Talk titled “Say “Yes” to Start: How Custom Voice Commands Effect Gameplay”, which was given a few weeks ago by Viktor, also known as @VoicedGaming.Bsky.Social, at the Game Accessibility Gathering at Unity Brighton.
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